PSO Games // Featured Project
A.C.S. Protocol // Arena Cube Shooter
BC3 // ALPHA 0.1.0 // PRIVATE TEST

Battle Cub3

Battle Cub3 is an upcoming A.C.S. arena shooter from PSO Games. Fight inside a rotating cube where gravity, cover, and survival are never stable.

ACS Arena Cube Shooter
UE5 Engine
DEV In Development
PSO Games // Flagship Project Battle Cub3 ● Systems Nominal
A.C.S. Systems Overview

Battle Cub3 / バトル・キューブ

Battle Cub3 is PSO Games’ flagship upcoming project: a multiplayer arena shooter built around rotating cube combat, unstable cover, and fast tactical adaptation.

■ 01 // Arena Arena

Dynamic Cube Arenas

Dynamic Battlegrounds

Fight across cube arenas where rotation changes sightlines, cover, and pressure. Adapt fast or get folded into the evidence locker.

⬢ 02 // Combat Combat

Fast Tactical Combat

Evolved Mechanics

Weapons, movement, utility, and arena control collide inside a compact combat space built for pressure and quick decisions.

▲ 03 // Identity Loadout

Loadout Identity

Battle Cub3 weapon and loadout identity

Choose your combat style. Weapons, class identity, and tactical utility shape how you survive inside the cube.

Live Project Feed

Project Terminal

Current Battle Cub3 build status, active development priorities, private alpha access, and development history.

■ Current_Build Private Alpha
> Project: Battle Cub3
> Classification: A.C.S. // Arena Cube Shooter
> Build: Alpha 0.1.0
> Platform: Windows x64
> Distribution: Invite Only
> Status: Private Testing
■ Current_Focus Dev
> Private multiplayer alpha preparation
> Match flow and stability testing
> Vector Cyberdeck gameplay pass
> Arena performance optimization
■ Alpha_Access Cipher Locked
> Access Level: Invite Only
> Current Build: BC3-ALPHA-0.1.0
> Platform: Windows x64
> Authorization requires cube alignment
T: When the beacon goes dark,
L: the chamber changes its face.
R: Only the empty eye remembers.
> Three faces // six states each
> Select a face // rotate its ring // align the clue
BC3 // CIPHER NODE LINK ACTIVE
LEFT
TOP
RIGHT
> Cipher lock awaiting alignment
■ Roadmap_Signal Next
> Finish alpha-ready greybox arena
> Package current multiplayer build
> Run private external playtest
> Collect performance and gameplay feedback
Build History

Development Log

Journey // Active Record
2026.09.06 BC3 // Alpha 0.1.0

Cyberdeck + Alpha Systems Pass

  • Added timed Vector Cyberdeck hacking sequences and a live countdown display.
  • Converted hack prompts to universal directional inputs for keyboard and controller.
  • Added controller navigation and focus feedback to the Cyberdeck.
  • Improved match timer, kill-target handling, and match announcement flow.
  • Moved weapon-vendor open/close behavior into replicated C++ state.
  • Reduced always-running portal effects for a major performance improvement.
  • Kept cube-rotation collision optimization active during rotation.
2026.08 Pre-Alpha Systems

Combat + Match Foundation

  • Improved rocket-jump momentum and self-damage tuning.
  • Reworked weapon fire cadence around direct fire-delay values.
  • Added O2 / Lung Stability HUD feedback and survival pressure.
  • Expanded character-selection persistence and multiplayer match flow.
  • Continued external Steam multiplayer testing and performance profiling.
Latest Intel

Media Briefings

Current public broadcast from Battle Cub3. More media drops will appear here as the project develops.

Open YouTube →
Company Archive

About PSO Games

PSO Games builds cyberpunk game worlds, combat systems, and digital media experiences. Battle Cub3 is the studio’s flagship upcoming project: an A.C.S. arena shooter built around rotating cube combat.

Current Focus Battle Cub3 development, multiplayer systems, arena flow, and combat polish.
Studio Direction Cyberpunk games, original music, lore-driven media, and future PSO Universe projects.
PSO_CORE.SYS
Studio Archive // 会社記録
Studio Online
ID: PSO-HQ-001
PROJ: BattleCub3
Open Signal

Careers / Collaborators

PSO Games is building toward a larger creative pipeline for Battle Cub3 and future PSO Universe projects. We are interested in connecting with artists, level designers, character designers, and animators.

01

Artists

Concept art, environment mood pieces, UI style, promotional visuals, and cyberpunk worldbuilding support.

02

Level Designers

Arena layouts, cover flow, traversal routes, rotating cube spaces, and competitive map readability.

03

Character Designers

Combatant silhouettes, class identity, faction styling, cosmetics, and PSO Universe character concepts.

04

Animators

Combat movement, weapon handling, melee attacks, traversal, character expression, and cinematic teaser support.

Interested in future collaboration? Contact PSO